Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.

Casino slots unity 3d complete project



New casino sites to play real money





# update 30/nov/2018: “casino classic game ” gives you authentic casino games and popular las vegas game : including the fun jacks or better, blackjack and slot machine.
Enter our casino lobby, choose from the top classic games from vegas casino, and start cashing in! With new rooms and las vegas games added regularly, the fun never stops in this.
Enjoy daily, hourly, and weekly bonuses along with magnificent mystery gifts as you play “casino classic game”. Climb our leaderboards and compare your achievement with your friend with share function!
Come on! Don’t wait anymore! Experience a real classic vegas themed new casino games right in the palm of your hand!


Casino classic game - complete unity project


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Screenshots


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Overview


“casino classic game ” gives you authentic casino games and popular las vegas game : including the fun jacks or better, blackjack and slot machine.
Enter our casino lobby, choose from the top classic games from vegas casino, and start cashing in! With new rooms and las vegas games added regularly, the fun never stops in this.
Enjoy daily, hourly, and weekly bonuses along with magnificent mystery gifts as you play “casino classic game”. Climb our leaderboards and compare your achievement with your friend with share function!
Come on! Don’t wait anymore! Experience a real classic vegas themed new casino games right in the palm of your hand!


# update 06/oct/2018:



  • Important update: realtime internet daily gift and event watch unity ads for coins now, users can not change the time on the phone to receive gifts.

  • Important update: push local notification- A great way to keep users coming back to the game without asking for any additional permissions when you publish

  • Project update with unity 2019 .2.0f1 (64-bit)

  • Fixed some minor bugs



# update 30/nov/2018:



  • Fix working free coins button in shop pop-up

  • Fix working "stop" button in bonus game(slot machine game)



# update 14/dec/2018:


Update more detail tutorial document


# update 09/jan/2020:



  • Fixed bugs: check internet time span

  • Added rewarded video ads option with admob

  • Update to the latest SDK: admob, unity ads, unity IAP ..

  • Update project with unity 2019 .2.0f1(64bit)



3D slots – free online games


Do you want your gaming experience to be a real and exciting experience? The answer should be a definite yes. So, 3D slots are for you. With 3D movies becoming all the rage in the movie industry and with the explosion of technology such as augmented reality, it is really no surprise that slot games which are prominent in the casino world are now available in 3D. They are now slowly beginning to outnumber the normal two-dimensional slots.


The 3D slots have the best graphics, much more improved sound as well as creative themes. Not only has 3D slots kept the main attributes of the standard slot games, but they also have more value both play-wise and in visuals.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Playing 3D slots for free and for real money


Most casinos grant you the opportunity to avail yourself of the available slots. With this opportunity, you can familiarize yourself with the different 3D slots free online games that are available without spending cash. While playing 3D slots free, the casino provides virtual cash which you can keep winning till you are ready to move on to the real money games.


The real thrill of gaming lies in real money games. This requires the interested player to open an account with the casino and deposit real money in order to be able to win real cash prizes.


3D slots games – the unique gameplay


3D slots are the latest innovations in the online casino world. When compared to traditional slots, 3D slots are distinct, and they stand out. They come with enthralling content such as better visuals, animated objects and a user interface that is neatly designed. Another distinctive aspect of 3D slots online games is their features. They have an array of features which are not available on traditional slots. These features include creative games and innovative bonuses which add to the appeal of these games.


Furthermore, these games have a kind of exclusive feel as stories are often included in the games. Some even integrate video clips of a real story that is taking place.


However, do not get too carried away while playing. 3D can lead to visual fatigue, and so it is advised that you take a break, considering the intense graphics of the games.


Best developers


Some of the widely agreed best software developers for 3D slot games include netent slots, microgaming, betsoft, real time gaming (RTG), rival and others like endorphina and thunderkick.


Gambling


Create rich gambling and casino games for land-based, online, and mobile with unity’s real-time game development platform.


Stop by booth #N1-340 on the expo floor to chat with unity experts and see how our real-time development platform can help you create and deploy real-money games with efficiency and ease.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Whether your players are on a casino floor, a mobile device or a desktop, with highly interactive real-time content powered by unity, you can reach them all. Unity’s rapid workflows help developers, artists and designers create and deliver that content to your audiences fast, wherever they are.


The development platform of choice


Unity is the most extensible, end-to-end platform for creating and delivering high-performance and richly interactive 2D/3D games and VR/AR experiences.


Unity provides rich, out-of-the-box functionality for you to create engaging casino games and other interactive content. Its dedicated workflows for 2D and 3D include seamless integration with a wide range of content-creation tools such as photoshop, maya and 3ds max so you can import and update your assets fast.


Reach the widest audience, with unity’s support for 25+ publishing platforms, including windows, linux, android, ios, and webgl. Unity partners early and deeply with device, hardware and OS providers so you can build once and deploy your content at land-based casinos, on mobile, and on desktop.


The unity platform is unmatched in extensibility and is ready for your current and evolving needs with a powerful C# scripting system, comprehensive API, and extensive documentation. Our source code is also available to all who wish to license it.


As a licensed gambling customer, we offer dedicated engineering support from unity gambling-industry experts to ensure your transition to unity is successful. In addition, you’ll have access to hands-on, in-person training workshops, documentation, online tutorials and more — all to help you help you hit the ground running.


With its intuitive UI and tools, unity makes it easy to jumpstart a working prototype and skip spending time on low-level programming. Changes are easy and instant through the magic of real-time, making it easier to create, test and iterate in one interface.


Unity includes a robust and well-documented API with access to a complete range of features – such as physics, rendering, and communications – to enable a rich interaction model and easy integration with other systems.


Our scriptable render pipeline (SRP) provides total flexibility for graphics optimization. The HD render pipeline (HDRP) offers world-class visual quality on high-performance hardware, while the lightweight render pipeline (LWRP) maintains responsive performance when scaling for mobile.


The unity asset store gives you access to the largest marketplace of off-the-shelf assets and productivity tools to jumpstart your project. These building blocks cut down development time to get you up and running and across the finish line faster.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


“unity developer” is #7 of the top-10 fastest-growing jobs in the US, according to linkedin. With an extensive global talent pool centralized on unity connect, and the widely recognized unity certification program, it’s easy to find skilled and knowledgeable unity talent to build your team.


Beat the odds on every platform


With unity, you can easily create both 2D and 3D gambling games, including reel spinners, poker, blackjack and roulette. You can also produce the full range of traditional video games such as browser-based mmos, first-person shooter games, racing games, real-time strategy games, third-person shooter games, role-playing games, side-scrollers and more.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Unity’s advanced tools for eye-catching graphics, cool animations, and engaging uis make it simple to spark interest in your games and capture player attention on the floor. And behind-the-scenes, your developers can rapidly create, iterate and deliver.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


No. 1 for real-time content, unity powers more than 50% of all new mobile games. Developers love it because they can easily build, reskin and launch engaging content that grabs and keeps players engaged, without draining mobile device batteries.


Got a great game idea?
Let's create it!


We have developed custom mobile game software solutions for platforms that range from mobile games to PC/ console to virtual reality devices.


Using unity as the engine for custom game development, create once and port your game to any current or future platforms.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Unity engine


With over 6 years experience in unity game development,
we are fully capable of developing 2D & 3D games.
Unity speeds up the development time and makes cross platform porting easy.


Environment
concepts & design


Leave it to our team of concept artists & 3D designers to create the right environment for your game. From fantasy art to futuristic, expect creativity as per your concept and pixel perfect artwork from mighty.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


3D characters
& animation


Characters are the core of any gaming project. We conceptualize, sketch and bring out the life of the your gaming characters.


2D characters
concept & design


From character sketches, animated graphics, character sprite sheets to tile sets, we take care of the 2D part of your project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Game GUI & micro
elements


The game GUI & structure plays an integral part in user gameplay and player retention.


As a game development company, we focus on creating highly interactive GUI for your game giving it that additional edge.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Real cash pool


The real multiplayer game allows real cash matches between players.
Funds are transferred instantly to the winners.


Real time
player VS player


Using real time multiplayer technology, we connected players to enjoy lag free gaming experience.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Gameplay
preview


-->

Stoneage chef
time management


Stoneage chef is a cooking time management game, with a unique design theme based around dinosaurs and pre-historic era.


The project tested our team to the limit and took over 8 months to develop.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Character creation


Creating the right characters would set the right mood for the game and this was an
important step. For the end customers of the game, we knew that
diversification is an integral element.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


200+ custom models
for food and props


With over 100+ food items the number of variations to be made was a huge challenge which we took on head on


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Exterior
architecture


As per the project requirements, players can upgrade the exteriors of the restaurant to increase the skill level of a player.


The exterior required over 10 elements and each element had over 4 variations.


Casino slots unity 3d complete project



  • Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.

  • Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


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Unity projects


Take a look at these beginner unity projects. They are written to help you get started from absolutely zero knowledge and gradually increase in complexity up to complete working games. If you are brand new to all forms of programming, be sure to study these beginner C# tutorials alongside these unity projects.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Unity 2d shooter


This 2D space shooter tutorial features spaceships, spinning sprites, steadily increasing difficulty, some simple lighting, retro sound effects and a cool backing track. The whole thing should take no longer than a couple of hours to work through. Be sure to play the game (below) so you will be able […]


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Simple patrol & chase AI tutorial with unity 2D and mecanim


In this simple unity AI tutorial we will create a horde of zombies who wander around the screen between random hidden waypoints until they see the player controlled object, at which point they will give chase until they lose sight of the player. They will then resume their aimless wandering. […]


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Simple 2D sprite-sheet animations in unity


This really quick tutorial uses the unity mecanim system to produce the simplest possible sprite-sheet animation. When we are finished our character will be able to stand still or walk left and right. We will achieve this by stopping the sprite-sheet animation when the player isn’t pressing left or right […]


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Unity particle systems: building a fireplace effect


In this really quick and simple tutorial we will build a basic fireplace effect using the unity particle system. We will not explore all the indepth options that this system provides but we will get to see how we use factors like force, gravity, color and size to build particle […]


Setting up the DK elements : DK slot


Admin
administrator

Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Post by admin on sept 18, 2015 15:38:17 GMT


A DK UMA element is a blue print created from a UMA element.
This blue print contains the advanced options for the users to prepare the element to be used by the DK UMA engine to create an avatar without writing a single line of code.
A UMA element has to be ready to work with UMA2. You have to prepare it the normal way as required by the UMA 2 engine.


When your UMA2 element is ready to be used by the UMA2 engine :
use the 'elements manager' window to create a DK UMA element from a UMA2 element.
The original UMA2 element will be linked to the DK UMA element.
Both need to have the same internal name.
You only can change the name of the asset file from the project.


The UMA2 slot and its associated UMA2 overlay requires to have the same UMA material.


UMA2 is using PBR, the PBR UMA material is :
uma_diffuse_normal_metallic


Select a DK UMA slot using the 'elements manager' window, then use the 'prepare' tab of the DK UMA editor.


Open the races window by clicking on the 'open races list' button. The race window allows you to add a DK race one by one or all of them for your element to be use by them during the generation of an avatar. You also can remove DK race(s) using the race window. An element without a race will not be used at generation.


Make the element to be used and generated for a female or a male avatar. You can make it to be used by 'both' of them, but is is not the more common usage of a slot.


It is the first important setting of an element's configuration, it determines the type of DK overlays that this slot is able to use.


The overlay type is also used by the 'elements manager' to sort the elements during the preparation of the DK libraries stored in the various races and in the 'DK UMA game settings' of your project.


Flesh :
the feet, legs, torso, hands slots of the naked model have to be configured as a 'flesh' overlay type. Doing so they are able to share the same 'flesh' overlay and color (the color can be automaticaly generated or be dependent of a color preset, see chapter D and H for more information).


Face :
actually, UMA 2 uses 2 kind of head slots.
The first is a complete head, including the mouth, eyelids, ears and nose in a single mesh.
The second is composed by multiple meshes.
The head of an avatar is composed by a single 'face' slot (to be placed at the 'head' place, see below about the 'place' of a slot) and multiple 'face' and face+elem slots.
The '+elem' face slots have to be placed at the corresponding place :
A mouth is of overlay type 'face+elem' and its place must be set to 'mouth'.
The ears are of overlay type 'face+elem' and the place must be set to 'ears'.
The eyelids are of overlay type 'face+elem' and the place must be set to 'eyelid'.
And so go on for the rest of the face elements.
If the 'face+elem' slot is designed to be associated to an overlay, it is better to link this overlay to the slot, see below about the linked overlay option.


Hair :
if your slot is a hair element, the overlay type must be 'hair' and its place must be 'hair'. The hair slot is probably associated with an overlay, so it is recommanded to verify and link it to the slot using the linked overlay option.


+elem :
hair modules can be added to an avatar during the generation. The hair module slot has to be of the 'hair+elem' overlay type and its place is the 'hair_module' anatomy part. Same as the 'face+elem' slots, it may need an associated overlay. If it is the case, add it using the link overlay option.


The 'eyes' overlay type is made for the eye globes slot (without eyelids). Its place is 'eyes'.


About the 'wears' overlay types :


They determine the kind of DK overlay used by a wear slot such as a shirt or pants during the random generation of an avatar using the DK UMA editor.


A wear slot is generally of the same 'place' name than it's overlay type.


Selecting a wear overlay type for your slot will display the 'weight' menu. The weight of a slot is used during the preparation of the creation of your avatar(s) in the 'create' tab of the editor and the generator use it to select the slots and overlays to generate.


The 'replace the flesh anatomy part by this one' button :
in some cases your wear slot is totally covering a 'flesh' slot, you can remove the 'flesh' slot during the generation by activating the 'replace' option of your selected wear slot.


The 'hide' options of the various wear slots:
selecting a wear overlay type will display the 'hide' options to prevent the corresponding slots to be beyond the mesh of the wear slots.


Head :
you can remove the ears, the mouth or the hair and hair modules, beard and collar.


Torso:
you can remove the shoulders, the legs, the belt, the arm bands, the wrist, the collar, the cloak and the backpack.


Legs:
you can remove the belt, the leg bands and the underwear.


Hands:
you can remove the rings and the wrist.


'legacy' slots are slots added to the avatar by an 'elder' slot.
It is required for a legacy slot to have a 'linked overlay' assigned to it for the texture.


Example 1 :
A T-shirt can let appear some polygons of the mesh of the torso flesh. To fixe that, you can remove the mesh of the torso flesh using the 'replace the flesh anatomy part by this one' option, removing the arms at the same time, the result is unvisible arms. Not a correct result.
You can fixe that problem using the legacy slot option, assigning some arms slot to be generated for the avatar.
Click on the 'uses legacy slot(s)' button, then select the slot to be the legacy slot.


Example 2 :
some long hair can be designedd by the 3D artist to be used with a second slot such as a bind. The 2 slots are separated because the hair is using a texture and a color, the bind is using another texture and another color. Assign the bind as a legacy slot to the hair slot.


Example 3 :
the legacy slot option can be usefull to generate some accessories for the avatar. A belt can have a bag associated to it as a legacy slot.


The 'place of a slot is the 'anatomy part' for the slot to be generated. You can create a new 'anatomy part', to do so you have to go in the 'DK engine' menu from the 'prepare' tab (see the H chapter for more information).


A slot needs a 'place' to be generated. Click on the 'choose' button to display the list of all the 'anatomy part' handled by the current 'generator preset' (learn more about the generator presets in the H chapter).


During the generation of an avatar, only one slot is generated for each 'place' (anatomy part) then a DK overlay is generation for it, depending on the linked overlay.


'overlay' (the linked overlay) :


The linked overlay(s) is used by the generator to create a list of the associated overlays designed to be used with the selected DK slot. Then one overlay is selected from the list and applied to the slot.


Almost all the 'wear' slots have an associated overlay.

The 'flesh' slots do not use linked overlays.


Verify if the slot is associated to an overlay, the easiest way to do so is to write the name of the slot into the search field of the 'elements manager' window.
Be sure to display the overlay list to be able to verify if an overlay has the same name as the slot.


How to save and load your players' progress in unity


In this tutorial, you'll learn how to implement a simple system to create and manage savegames for your unity games. We will build the framework for a final fantasy-like main menu that enables players to create new, unique save files, and to load existing ones. The principles demonstrated will allow you to extend them to whatever needs your game has.


By the end of the tutorial, you will have learned how to:



  • Save and load game data within unity3d using serialization

  • Use static variables to persist data across scene changes



Note: this approach to saving and loading game data works on all platforms except for the web player. For information on saving game data in the web player, take a look at the official docs on unity web player and browser communication.


Let's get serial


The first thing we're going to do is to create some code that allows us to serialize our game data—that is, convert it to a format that can be saved and later restored. For this, let's create a C# script and call it saveload . This script will handle all the saving and loading functionality.


We will reference this script from other scripts, so let's make it a static class by adding the word static between public and class . Let's also remove the : monobehaviour part, because we don't need to attach it to a gameobject . And since it no longer inherits from monobehaviour , let's delete the start and update functions.


The resulting code should look like this:


Now, we're going to want to add some new functionality to this script, so immediately under where it says using system.Collections; , add the following:


The first line allows us to use dynamic lists in C#, but this is not necessary for serialization. The second line is what enables us to use the operating system's serialization capabilities within the script. In the third line, IO stands for input/output, and is what allows us to write to and read from our computer or mobile device. In other words, this line allows us to create unique files and then read from those files later.


We're now ready to serialize some data!


Making serializable classes


Now that our script has the ability to serialize, we are going to have to set up some classes to be serialized. If you think about a basic RPG, like final fantasy, it offers players the ability to create and load different saved games. So, create a new C# script called game and give it some variables to hold three objects: a knight, a rogue, and a wizard. Change the code of this script to look like this:


The [system.Serializable] line tells unity that this script can be serialized—in other words, that we can save all the variables in this script. Cool! According to the official docs, unity can serialize the following types:



  • All basic data types (like int , string , float , and bool ).

  • Some built-in types (including vector2 , vector3 , vector4 , quaternion , matrix4x4 , color , rect , and layermask ).

  • All classes inheriting from unityengine.Object (including gameobject , component , monobehavior , texture2d , and animationclip ).

  • Enums.

  • Arrays and lists of a serializable type.



The first variable, current , is a static reference to a game instance. When we create or load a game, we're going to set this static variable to that particular game instance so that we can reference the "current game" from anywhere in the project. By using static variables and functions, we don't have to use a gameobject 's getcomponent() function. Handy!


Notice that it's referencing something called a character ? We don't have that yet, so let's create a new script to house this class, and call it character :


You may be wondering why we needed a whole new class if we're just storing a string variable. Indeed, we could just replace character in the game script to use string instead. But I want to show you how deep this rabbit hole can go: you can save and load classes that reference other classes, and so on, as long as each class is serializable.


Now that our classes are set up to be saved and loaded, let's hop back over to our saveload script and add the ability to save games.


Saving a game's state


A "load game" menu usually shows a list of saved games, so let's create a list of type game and call it savedgames . Make it a static list , so that there's only one list of saved games in our project. The code should look like this:


Next, let's create a new static function to save a game:


Line 2 adds our current game to our list of saved games. That list is what we're going to serialize. To do so, we first need to create a new binaryformatter , which will handle the serialization work. This is what line 3 does.


In line 4, we're creating a filestream , which is essentially a pathway to a new file that we can send data too, like fish swimming downstream in a river. We use file.Create() to create a new file at the location we pass in as its parameter. Conveniently, unity has a built-in location to store our game files (which updates automatically based on what platform your game is built to) that we can reference using application.Persistentdatapath .


Since we're creating a new file, however, we can't just say where the file is, we also have to cap off this pathway with the name of the actual file itself. There are two parts to this file:



  1. The file name

  2. The file type



We'll use savedgames for the file name, and we'll use a custom data type gd (for "game data") for the file type. Our result is a game file called savedgames.Gd at the location set by application.Persistentdatapath . (in the future, you could save other types of things to this data type; for example, you could save the users' options settings as options.Gd .)


Note: you can make the file type anything you want. For example, the elder scrolls series uses .Esm as its file type. You could have as easily said savedgames.Baconandgravy .


In line 5, we're calling the serialize functionality of the binaryformatter to save our savedgames list to our new file. After that, we have the close the file that we created, in line 6.


Badda bing, badda boom. Our games are saved.


Loading a game's state


In the save function, we serialized our list of saved games at a specific location. Conversely, the code to load our games should look like this:


In line 2, we check whether a saved game file exists. (if it doesn't, there will be nothing to load, obviously.) in line 3, we create a binaryformatter the same way we did in the save function. In line 4, we create a filestream —but this time, our fish are swimming upstream from the file. Thus, we use file. Open , and point to where our savedgames.Gd exists using the same application.Persistentdatapath string.


Line 5 is a bit dense, so let's unpack it:



  • The bf.Deserialize(file) call finds the file at the location we specified above and deserializes it.

  • We can't just spit binary at unity and expect it to work, however, so we convert (or cast) our deserialized file to the data type we want it to be, which in this case is a list of type game.

  • We then set that list as our list of saved games.



Lastly, in line 6, we close that file the same way we did in the save function.


Note: the data type to which you cast the deserialized data can change depending on what you need it to be. For example, player.Lives = (int)bf.Deserialize(file); .


Conclusion


Our saveload script is now complete, and should look like this:


Those are the basics of saving and loading in unity. In the attached project file, you'll find some other scripts which show how I handle calling these functions and how I display the data using unity's GUI.


If you need a head-start with your game development, try the unity3d templates available on envato market.


How to start an online casino in 6 steps (2020 update)


Gaming — an industry where billions are made and trillions are crawling its way up. Online gaming marketplace provides endless possibilities for growth and being part of this growth is equally exciting and rewarding. However, the growth itself is far from being a simple and uniform process. In life every journey starts with one small step, followed by another, likewise in gaming business. Approaches do not differ much, but how can one enter without little to no knowledge how and where to start?


Online casino business


Online casino business is a profitable business that is desirable to explore by interested business-minded individuals regardless of their previous experience. The enterprise has turned out to be one of the leading internet businesses in the world today that offers maximum profit over a relatively short period of time. However, you can come on board into the market either as an igaming casino operator or as an online casino affiliate.


If you wish you to kick-start your online casino business as an igaming casino operator, the costs of starting the business are much higher, and the laws and licensing are vast as well, but the casino business eventually yields great profits as soon as it gets accepted by casino customers in the gaming market. Also, you can plan to start this online business as an online casino affiliate, and this can be quite easy and profitable if you have the essential experience and skills in internet marketing.


As you can see, the business is very profitable and lucrative. But for you to start an online casino business that is successful and outstanding in the shortest time frame, you have to build your business around customers’ pleasure and satisfaction. With this in mind, you have to invest a lot of dedication and an enormous amount of work into your enterprise for it to achieve the expected success.


Some of the investments include an utter dedication to the latest cutting-edge technologies, your online casino must feature exciting and engaging game content with attractive promotion and bonus system, and it must be compatible with all platforms. Therefore, to enjoy the maximum profits and high return on investments available on this type of business, you must also be ready to pay the required sacrifices.


Starting an online casino business could be the one single step you might really have to take for you to grow your existing casinos or to start generating money from the igaming industry.


Below are the stepwise instructions as highlighted by softgamings on how you can start your online casino business.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Key steps to start your own online casino:


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.



  • Choose reliable software providers

  • Select gambling content

  • Get a gaming licence

  • Secure verified methods of payment

  • Create the online casino website

  • Concentrate on marketing and promotion activities


1. Choose reliable software providers


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Acquiring a high-quality gambling software is by far the most crucial step in opening an online casino, as it will both set and determine its performance expectations, so securing a deal with the trusted software provider is an absolute must. It’s in your own best interests to evaluate everything, starting from pricing and terms of guarantees to gaming reviews and security features.Pay particular attention to gaming content, individual cooperation conditions, certifications and the technical support, which has to come as a part of the whole package.Unfortunately, it is oftentimes easy to lose sight of business objectives, especially during the pre-opening stage when you are still questioning what is relevant about your online casino business and what is not. Softgamings will gladly help every step of the way by offering a full-service provider package, including licensing, 3,000+ games and even binary options.


2. Selecting the gambling content for your online casino website


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As a rule, players judge your business based on your games. To attract as many of them as possible, it is important to put emphasis on the diversity of the gaming content.The website should support effortless integration and contain the most exciting and popular slots, poker, roulette, blackjack, bingo, baccarat. Having a live casino with real dealers and live video streaming features is fundamental for your business. In that way, you create a real casino presence for online gamblers to enjoy.Give a try, add virtual sport and the ever-popular sportsbook to tap into sport’s popularity among avid betters. Softgamings can offer any game beyond this list, guaranteed to be the great source of entertainment.


3. Get a gaming licence


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Legal framework differs from country to country, therefore, the licensing process can be burdensome as such. The regulated market involves a handful of countries where there are predefined gambling requirements.Countries can be divided into the following categories:



  • Countries governing their markets

  • Countries governing their markets and having a monopoly

  • Countries where gambling is prohibited

  • Countries that do not regulate their market

  • Create the online casino website

  • Concentrate on marketing and promotion activities


The most popular gambling jurisdictions are united kingdom, malta, alderney, isle of man, curacao, and gibraltar. The determinant factors while selecting the jurisdiction are its reputation, licence duration and the price of the licence. Softgamings is ready to assist you with filling the licensing documentation for the turnkey casino. This can last longer than a month, but if you want to start operating your casino as soon as possible, we recommend you to use our licence through the white label casino system.


4. Secure verified methods of payment


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Online casino is by all means an international pursuit, no wonder it should comprise international commercial transactions: both sending and receiving international payments.Clearly, you have to double check if your casino supports integration with major e-payment systems, otherwise players won’t be able to deposit funds or withdraw their winnings. Ignoring traditional payment methods which employ credit cards and vouchers is a disastrous business practice that can put your reputation at risk.To secure verified payment methods for your online casino, you should sign multiple agreements with payment system providers committed to transaction security. You can stay flexible with softgamings payment processing platform that encompasses a full range of high-calibre services for your online casino, including multicurrency support, antifraud, advanced risk management and the integration with 50+ most popular payment systems.


5. Website creation


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Looks do count! A well-designed website is what counts the most when attracting and retaining customers, as it indicates better visual information of your landing pages and raises brand value significantly. The design must be of a superior quality, attractive and differentiated among other platforms of a similar kind.Do not overuse various graphical elements that will not only push the visitor away but will also overload the work of the system. It is also important to take care of the front-end integration with your database, add or improve existing navigation usability, as its layout is critical to your website performance. Make sure that the transfer from the website to the platform and provider’s game page stays invisible to users.If you would like to create a unique website for your casino, but still not sure if you can deal with it on your own, softgamings is here to help you out. We can offer full-scale redesign solutions, ready-made templates or even custom ones to meet your needs.


6. Concentrate on marketing and promotion activities


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Marketing is a final step. When you are completely ready to open your own online casino, it will be necessary to develop an effective marketing strategy and set up an effective affiliate system that surely enables website engagement and increases traffic. Softgamings supports integration with the most popular affiliate management programmes and campaign tools like netrefer, incomeaccess, EGASS and unisender.In order to win over a new audience and keep loyal visitors satisfied at all time, introduce loyalty programmes, set up bonus systems and retention campaigns to motivate your players’ return. Explore competitors, identify their mistakes and try to avoid them in the activity of your own platform.All in all, starting a gambling business seems tricky, simply because it is so. However, it is possible to skip the “tricky” part and create an efficient casino site in the shortest possible time if you decide to joint efforts and choose to partner with softgamings.


How much does it cost to open casino


How much you will pay for online casino development is a question to which there is no clear and unambiguous answer, because every minor detail counts here. If you want to have a casino designed from the ground up, your definitive estimate will be higher than if you are fine with a templated design solution. A game package of five providers will cost you higher than this of one provider. Examples abound. Anyway, get in touch with our expert guys to get a quote for your project cost, and they will provide you with an accurate estimate based on your online casino project preferences.Broadly speaking, you will have to incur expenses on the pre-launch and post-launch stages of casino development. The former encompasses software setup expenses (around 30-40% of overall costs), marketing activities (30-40%), licensing procedures (10-20%) and some other areas of expenditure, including remunerations. The first phase of development efforts is normally more money-gobbling than the second, maintenance part of the project. As soon as your online casino is finalized and is in successful operation, you still have expenses, but they would probably be lower, with the most money-consuming item being marketing and promotion, which accounts for nearly half of the total expenses. Other operational expenditures include salaries to personnel (bookkeepers, various experts, managers, etc.), license charges, monthly/yearly royalties to game providers, and a host of other things. Spendings on this stage tend to pay back very quickly and are greatly alleviated by increasing incomes that your casino visitors generate (provided you have done everything right).


Pre-launch expenses after-launch expenses
company set up 5-7% licence fees 5-15%
licence 10-30% software support 10-15%
software set up 30-40% games providers 15-20%
staff 10-20% marketing 50%
marketing 20-40% staff 10-20%
other 10-20% other 10-20%

2020 update


Being the above points always important for building an online casino, technologies and market demands do not stand still. What are the latest trends in the online casino industry? To start with, cryptocurrencies. Although this trend did not emerge yesterday, it is still among the ruling ones. Many people still buy, trade, mine and spend bitcoins, ethereum, litecoins and newly appeared currencies, which is used by casino operators, among others.


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Paying with cryptocurrencies in online casinos is convenient for both an operator and a player since the player stays anonymous, and the operator receives his money quickly, avoiding intermediaries. So, if you plan to open your own casino, think about integrating a payment system that supports cryptocurrencies.


By the way, payments in cryptocurrencies are not the only way to get use of this invention. You can also create the whole project based on the blockchain system, the world’s leading platform for digital assets. In 2020, we see innovative projects, emerging on the market, the projects that build their own gaming systems on blockchain. While these projects are not many and every company uses its own technology to provide its products and services, you can start a similar project and have a very big success potential.


Note, for operating such a project, you will need a respective license. This is all about cryptocurrencies for now. Let us follow the changes in the industry and see how these innovations will turn out.


Of course, there are more things to pay attention to in 2020, and yet another one is gamification. Gamification is basically turning a ‘boring’ process into a more user-friendly experience, making it similar to some kind of a game.


Usually, gamification elements include badges, points, leaderboards, competition elements and rules of play. Examples of it are found in the games themselves, back offices, marketing elements etc. The more interactive and feature-rich product you create, the more engaging it becomes.


There are 5 main steps that will help you develop a working gamification strategy:



  1. Know who your players are

  2. Find out their goals

  3. Understand their motivation and triggers

  4. Introduce gamification elements

  5. Monitor the effect you get from using gamification


Basically, if you use at least these two innovative features in your online casino, you have much higher chances to succeed. But don’t forget about the basics of creating any online casino, especially about marketing and promotion. So, good luck in creating your own casino, be it very rewarding business, and keep track of the innovation of the igaming industry!


Licence & legality


Is it legal to operate?


Numerous countries have legalised online gambling platforms. If your platform is licensed and your game providers are certified by the authorised organisations/laboratories, then you can operate in any of these countries. The global gambling market is out there for your venture.


What is a gambling licence?


A gambling licence is a juridical prerequisite needed to create a legal platform. Several global and local authorities provide gambling licences, such as curaçao egaming or malta gaming authority.


And why do I need a licence?


The licence is a major requirement for a gaming platform to cooperate with payment providers and gaming software providers. It is also a prerequisite for having a good reputation in the global market of the igaming industry and a medium to gain credibility among players.


Online casino platform


What are the requirements to establish an online casino?


There are several requirements and operational steps that need to be fulfilled to launch an online casino. These steps include having a global gambling licence, a legally owned domain address, an operational gambling company and bank accounts, payment gateways, certified software, and game providers. Softgamings provide the full service for each of these requirements and guide you through the steps of launching your online casino.


What is the difference between white label/turnkey/self-service? Which one is better for me?


White label is a ready-to-go solution perfect both for operators who have decent experience in casino traffic generation and for those who are new in the industry and have a strong interest in becoming casino operators. The white label solution is a time and cost-efficient solution that requires few human resources to operate; however, it requires some additional conditions to be met. The turnkey solution, on the other hand, is a more advanced solution for those who are interested in the self-owned corporate structure and licencing; a fully customised solution and platform design is tailor-made for each customer. The turnkey solution takes more time to be established but provides more independence regarding the operation. Self-service is the best fitting solution for those who would like to design and develop their own platforms. If you need further assistance to determine the best solution for your needs, you can contact our customer service.


How much does a platform cost?


The prices vary from one solution to another. Therefore, please contact our customer service to get a personalised quote.


How long will it take from start to finish?


The process depends on the solution. The white label solution takes approximately two to three months to complete. On the other hand, turnkey and self-service projects can take much longer, as the customisations of the platform depend on the customers’ needs and preferences.


Is it possible to have a kiosk (betting shop) solution as well?


Yes. We also provide kiosk (betting shop or closed platform) solutions, as well as our online solutions. You can contact us to find out more about it.


Is it possible to see a demo?


Of course! You are always welcome to contact our client managers who can provide you with a demo and introduce you to our software!


API integration


How long does it take to integrate?


The length of the API integration process depends on several factors, such as the type of providers to be integrated, the due diligence processes, the availability of the operator’s IT team, and the size of the package. While the shortest integration can be completed within 48 hours, it is always advisable to speak to our managers to determine the exact time and the process of the required integration.


How do I choose the best providers for me?


Our customer managers will assist you in choosing the most favourable providers, taking into account your target market and the gambling focus.


What is the difference between taking the API from softgamings and going to the provider directly?


There are several advantages our API services have. First of all, we offer on our platform a large variety of the world’s most prominent and renowned game providers. We can provide bundles and packages of the solution with a single integration, which is much more cost and time efficient compared to contacting and integrating each provider separately.


Is it possible to see a demo of the games as well?


Yes, we also offer a demo of our game providers. If you want to receive a demo invitation, please do not hesitate to contact our client managers.


Technical


Who is the owner of the software?


All rights of the software belong to softgamings as the solemn developer and distributor. The platform is maintained by our development & IT team and is only distributed as a closed-source. The front-end design and the casino brand-name is the property of the platform operator.


And who is the owner of the client database?


The client database is the property of the platform operator.


Does the platform support various languages?


The back office platform currently offers service in english, russian, german, and turkish. The front end, on the other hand, can be translated to any language of the operator’s preference, either by our translators or the operators themselves.


Space for your question


Feel free to leave your questions, and the softgamings support will get back to you shortly.


How to save and load your players' progress in unity


In this tutorial, you'll learn how to implement a simple system to create and manage savegames for your unity games. We will build the framework for a final fantasy-like main menu that enables players to create new, unique save files, and to load existing ones. The principles demonstrated will allow you to extend them to whatever needs your game has.


By the end of the tutorial, you will have learned how to:



  • Save and load game data within unity3d using serialization

  • Use static variables to persist data across scene changes



Note: this approach to saving and loading game data works on all platforms except for the web player. For information on saving game data in the web player, take a look at the official docs on unity web player and browser communication.


Let's get serial


The first thing we're going to do is to create some code that allows us to serialize our game data—that is, convert it to a format that can be saved and later restored. For this, let's create a C# script and call it saveload . This script will handle all the saving and loading functionality.


We will reference this script from other scripts, so let's make it a static class by adding the word static between public and class . Let's also remove the : monobehaviour part, because we don't need to attach it to a gameobject . And since it no longer inherits from monobehaviour , let's delete the start and update functions.


The resulting code should look like this:


Now, we're going to want to add some new functionality to this script, so immediately under where it says using system.Collections; , add the following:


The first line allows us to use dynamic lists in C#, but this is not necessary for serialization. The second line is what enables us to use the operating system's serialization capabilities within the script. In the third line, IO stands for input/output, and is what allows us to write to and read from our computer or mobile device. In other words, this line allows us to create unique files and then read from those files later.


We're now ready to serialize some data!


Making serializable classes


Now that our script has the ability to serialize, we are going to have to set up some classes to be serialized. If you think about a basic RPG, like final fantasy, it offers players the ability to create and load different saved games. So, create a new C# script called game and give it some variables to hold three objects: a knight, a rogue, and a wizard. Change the code of this script to look like this:


The [system.Serializable] line tells unity that this script can be serialized—in other words, that we can save all the variables in this script. Cool! According to the official docs, unity can serialize the following types:



  • All basic data types (like int , string , float , and bool ).

  • Some built-in types (including vector2 , vector3 , vector4 , quaternion , matrix4x4 , color , rect , and layermask ).

  • All classes inheriting from unityengine.Object (including gameobject , component , monobehavior , texture2d , and animationclip ).

  • Enums.

  • Arrays and lists of a serializable type.



The first variable, current , is a static reference to a game instance. When we create or load a game, we're going to set this static variable to that particular game instance so that we can reference the "current game" from anywhere in the project. By using static variables and functions, we don't have to use a gameobject 's getcomponent() function. Handy!


Notice that it's referencing something called a character ? We don't have that yet, so let's create a new script to house this class, and call it character :


You may be wondering why we needed a whole new class if we're just storing a string variable. Indeed, we could just replace character in the game script to use string instead. But I want to show you how deep this rabbit hole can go: you can save and load classes that reference other classes, and so on, as long as each class is serializable.


Now that our classes are set up to be saved and loaded, let's hop back over to our saveload script and add the ability to save games.


Saving a game's state


A "load game" menu usually shows a list of saved games, so let's create a list of type game and call it savedgames . Make it a static list , so that there's only one list of saved games in our project. The code should look like this:


Next, let's create a new static function to save a game:


Line 2 adds our current game to our list of saved games. That list is what we're going to serialize. To do so, we first need to create a new binaryformatter , which will handle the serialization work. This is what line 3 does.


In line 4, we're creating a filestream , which is essentially a pathway to a new file that we can send data too, like fish swimming downstream in a river. We use file.Create() to create a new file at the location we pass in as its parameter. Conveniently, unity has a built-in location to store our game files (which updates automatically based on what platform your game is built to) that we can reference using application.Persistentdatapath .


Since we're creating a new file, however, we can't just say where the file is, we also have to cap off this pathway with the name of the actual file itself. There are two parts to this file:



  1. The file name

  2. The file type



We'll use savedgames for the file name, and we'll use a custom data type gd (for "game data") for the file type. Our result is a game file called savedgames.Gd at the location set by application.Persistentdatapath . (in the future, you could save other types of things to this data type; for example, you could save the users' options settings as options.Gd .)


Note: you can make the file type anything you want. For example, the elder scrolls series uses .Esm as its file type. You could have as easily said savedgames.Baconandgravy .


In line 5, we're calling the serialize functionality of the binaryformatter to save our savedgames list to our new file. After that, we have the close the file that we created, in line 6.


Badda bing, badda boom. Our games are saved.


Loading a game's state


In the save function, we serialized our list of saved games at a specific location. Conversely, the code to load our games should look like this:


In line 2, we check whether a saved game file exists. (if it doesn't, there will be nothing to load, obviously.) in line 3, we create a binaryformatter the same way we did in the save function. In line 4, we create a filestream —but this time, our fish are swimming upstream from the file. Thus, we use file. Open , and point to where our savedgames.Gd exists using the same application.Persistentdatapath string.


Line 5 is a bit dense, so let's unpack it:



  • The bf.Deserialize(file) call finds the file at the location we specified above and deserializes it.

  • We can't just spit binary at unity and expect it to work, however, so we convert (or cast) our deserialized file to the data type we want it to be, which in this case is a list of type game.

  • We then set that list as our list of saved games.



Lastly, in line 6, we close that file the same way we did in the save function.


Note: the data type to which you cast the deserialized data can change depending on what you need it to be. For example, player.Lives = (int)bf.Deserialize(file); .


Conclusion


Our saveload script is now complete, and should look like this:


Those are the basics of saving and loading in unity. In the attached project file, you'll find some other scripts which show how I handle calling these functions and how I display the data using unity's GUI.


If you need a head-start with your game development, try the unity3d templates available on envato market.


Setting up the DK elements : DK slot


Admin
administrator

Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.
Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Casino Classic Game - Complete Unity Project, casino slots unity 3d complete project.


Post by admin on sept 18, 2015 15:38:17 GMT


A DK UMA element is a blue print created from a UMA element.
This blue print contains the advanced options for the users to prepare the element to be used by the DK UMA engine to create an avatar without writing a single line of code.
A UMA element has to be ready to work with UMA2. You have to prepare it the normal way as required by the UMA 2 engine.


When your UMA2 element is ready to be used by the UMA2 engine :
use the 'elements manager' window to create a DK UMA element from a UMA2 element.
The original UMA2 element will be linked to the DK UMA element.
Both need to have the same internal name.
You only can change the name of the asset file from the project.


The UMA2 slot and its associated UMA2 overlay requires to have the same UMA material.


UMA2 is using PBR, the PBR UMA material is :
uma_diffuse_normal_metallic


Select a DK UMA slot using the 'elements manager' window, then use the 'prepare' tab of the DK UMA editor.


Open the races window by clicking on the 'open races list' button. The race window allows you to add a DK race one by one or all of them for your element to be use by them during the generation of an avatar. You also can remove DK race(s) using the race window. An element without a race will not be used at generation.


Make the element to be used and generated for a female or a male avatar. You can make it to be used by 'both' of them, but is is not the more common usage of a slot.


It is the first important setting of an element's configuration, it determines the type of DK overlays that this slot is able to use.


The overlay type is also used by the 'elements manager' to sort the elements during the preparation of the DK libraries stored in the various races and in the 'DK UMA game settings' of your project.


Flesh :
the feet, legs, torso, hands slots of the naked model have to be configured as a 'flesh' overlay type. Doing so they are able to share the same 'flesh' overlay and color (the color can be automaticaly generated or be dependent of a color preset, see chapter D and H for more information).


Face :
actually, UMA 2 uses 2 kind of head slots.
The first is a complete head, including the mouth, eyelids, ears and nose in a single mesh.
The second is composed by multiple meshes.
The head of an avatar is composed by a single 'face' slot (to be placed at the 'head' place, see below about the 'place' of a slot) and multiple 'face' and face+elem slots.
The '+elem' face slots have to be placed at the corresponding place :
A mouth is of overlay type 'face+elem' and its place must be set to 'mouth'.
The ears are of overlay type 'face+elem' and the place must be set to 'ears'.
The eyelids are of overlay type 'face+elem' and the place must be set to 'eyelid'.
And so go on for the rest of the face elements.
If the 'face+elem' slot is designed to be associated to an overlay, it is better to link this overlay to the slot, see below about the linked overlay option.


Hair :
if your slot is a hair element, the overlay type must be 'hair' and its place must be 'hair'. The hair slot is probably associated with an overlay, so it is recommanded to verify and link it to the slot using the linked overlay option.


+elem :
hair modules can be added to an avatar during the generation. The hair module slot has to be of the 'hair+elem' overlay type and its place is the 'hair_module' anatomy part. Same as the 'face+elem' slots, it may need an associated overlay. If it is the case, add it using the link overlay option.


The 'eyes' overlay type is made for the eye globes slot (without eyelids). Its place is 'eyes'.


About the 'wears' overlay types :


They determine the kind of DK overlay used by a wear slot such as a shirt or pants during the random generation of an avatar using the DK UMA editor.


A wear slot is generally of the same 'place' name than it's overlay type.


Selecting a wear overlay type for your slot will display the 'weight' menu. The weight of a slot is used during the preparation of the creation of your avatar(s) in the 'create' tab of the editor and the generator use it to select the slots and overlays to generate.


The 'replace the flesh anatomy part by this one' button :
in some cases your wear slot is totally covering a 'flesh' slot, you can remove the 'flesh' slot during the generation by activating the 'replace' option of your selected wear slot.


The 'hide' options of the various wear slots:
selecting a wear overlay type will display the 'hide' options to prevent the corresponding slots to be beyond the mesh of the wear slots.


Head :
you can remove the ears, the mouth or the hair and hair modules, beard and collar.


Torso:
you can remove the shoulders, the legs, the belt, the arm bands, the wrist, the collar, the cloak and the backpack.


Legs:
you can remove the belt, the leg bands and the underwear.


Hands:
you can remove the rings and the wrist.


'legacy' slots are slots added to the avatar by an 'elder' slot.
It is required for a legacy slot to have a 'linked overlay' assigned to it for the texture.


Example 1 :
A T-shirt can let appear some polygons of the mesh of the torso flesh. To fixe that, you can remove the mesh of the torso flesh using the 'replace the flesh anatomy part by this one' option, removing the arms at the same time, the result is unvisible arms. Not a correct result.
You can fixe that problem using the legacy slot option, assigning some arms slot to be generated for the avatar.
Click on the 'uses legacy slot(s)' button, then select the slot to be the legacy slot.


Example 2 :
some long hair can be designedd by the 3D artist to be used with a second slot such as a bind. The 2 slots are separated because the hair is using a texture and a color, the bind is using another texture and another color. Assign the bind as a legacy slot to the hair slot.


Example 3 :
the legacy slot option can be usefull to generate some accessories for the avatar. A belt can have a bag associated to it as a legacy slot.


The 'place of a slot is the 'anatomy part' for the slot to be generated. You can create a new 'anatomy part', to do so you have to go in the 'DK engine' menu from the 'prepare' tab (see the H chapter for more information).


A slot needs a 'place' to be generated. Click on the 'choose' button to display the list of all the 'anatomy part' handled by the current 'generator preset' (learn more about the generator presets in the H chapter).


During the generation of an avatar, only one slot is generated for each 'place' (anatomy part) then a DK overlay is generation for it, depending on the linked overlay.


'overlay' (the linked overlay) :


The linked overlay(s) is used by the generator to create a list of the associated overlays designed to be used with the selected DK slot. Then one overlay is selected from the list and applied to the slot.


Almost all the 'wear' slots have an associated overlay.

The 'flesh' slots do not use linked overlays.


Verify if the slot is associated to an overlay, the easiest way to do so is to write the name of the slot into the search field of the 'elements manager' window.
Be sure to display the overlay list to be able to verify if an overlay has the same name as the slot.




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